Videogames: Horizon Forbidden West - Audience and Industry
Audience
Look at this YouGov blog on the console gaming audience and answer the following questions:
1) What statistics can you find for the number of male / female players for the major consoles?
Male players dominate PlayStation and Xbox audiences, but Nintendo consoles attract a more balanced gender split. While specific numbers vary, Nintendo audiences are often closer to a 50/50 split, while Xbox and PlayStation skew male at around 60-70%.
2) What is the difference between 'hardcore' and 'casual' gamers - and which do you think would play Horizon Forbidden West?
More casual gamers would play Horizon Forbidden West I do believe an explorable world with loads of dialogue and real landmarks will attract the average not obsessed gamer.
3) What are the different reasons YouGov researched for why players play games? Which of these would apply to Horizon Forbidden West?
Escaping reality. Entertainment, and emphasising and identifying with characters etc all of them would in my opinion
- A vast, vibrant open world with diverse environments.
- Advanced combat mechanics and new tools for exploration.
- Encounters with dangerous machines and hostile factions.
- A compelling continuation of Aloy’s story.
- Detailed descriptions of the post-apocalyptic world and its various biomes.
- Background on Aloy’s journey to save Earth from environmental collapse.
- Introductions to allies like Erend and Talanah, and adversaries such as Regalla.
- Horizon Zero Dawn: The Frozen Wilds DLC
- The VR experience Horizon Call of the Mountain
- Merchandise such as artbooks, comics, and action figures.
1) Why did the writer enjoy Horizon Forbidden West?
Industries
Industry research
1) Research Sony PlayStation Studios.
2) What studios are part of Sony PlayStation Studios?
3) What notable games have they produced?
4) Now research Guerrilla Games. Look at the 'Explore' page in particular. Who owns Guerrilla Games and how does it reflect the modern videogames industry?
5) Choose one of the 'Guerrilla Spotlight' features and write three things you learn about the videogames industry and/or Guerrilla Games from the interview.
Read this USA Today feature on Guerrilla Games. Answer the following questions:
1) Which three companies merged to become Guerrilla Games?
2) What other games and franchises were created by Guerrilla Games?
3) How did Guerrilla maximise the Killzone franchise?
4) What did Sony sign with Guerrilla in 2004?
5) How is Horizon Forbidden West described in the article and what is the next stage for the franchise?
Regulation and PEGI
1) What is HFW's PEGI rating and what age rating do you feel would be appropriate? Why?
2) Why is regulating videogames difficult in the digital age?
3) Are attitudes towards media content and regulation changing as a result of the internet? Explain your answer
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