Q1: There's much more sexualization and objectification of women which can be damaging to younger ladies and girls. Q2: They were housewives and mothers only never an independent woman but an inferior gender to men. Q3: The fewer clothes you had the more beautiful or sexy looking you were which was a bad mindset throughout the 1960s. Q4: Laura Mulvey created the theory of the male gaze. Q5: When women started to reclaim their femininity which is known as the second wave of feminism. Q6: It was the objectification of women that started to be popular and used by brands that they had to look perfect and have no errors in their lives. Q7: That males had the power over women and how if they sexualized it was towards women however women it's a threat and violence that comes with that sexualization. Sexual violence occurs throughout society which is disgusting due to some of these ads which promote male dominance and the sexualization of women. Q8: The phrase of femme fatale is that ...
Henry Jenkins - fandom blog tasks OSP: Learner response Videogames: Horizon Forbidden West - Audience and Industry Videogames: Horizon Forbidden West - Language & Representations Videogames: Women in videogames & Further feminist theory Video games: The Sims Freeplay - Language and Representations _______________________________________________________________________________________________________________________
Audience Look at this YouGov blog on the console gaming audience and answer the following questions: 1) What statistics can you find for the number of male / female players for the major consoles? Male players dominate PlayStation and Xbox audiences, but Nintendo consoles attract a more balanced gender split. While specific numbers vary, Nintendo audiences are often closer to a 50/50 split, while Xbox and PlayStation skew male at around 60-70%. 2) What is the difference between 'hardcore' and 'casual' gamers - and which do you think would play Horizon Forbidden West? More casual gamers would play Horizon Forbidden West I do believe an explorable world with loads of dialogue and real landmarks will attract the average not obsessed gamer. 3) What are the different reasons YouGov researched for why players play games? Which of these would apply to Horizon Forbidden West? Escaping reality. Entertainment, and emphasising and identifying with characters etc all o...
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